Red orchestra 2 rising storm custom map download
I think the only non-rifleman class I have a decent ammount of XP in is squad leader, which I'm amazed isn't grabbed up as quickly since it's such a powerful class. It doesn't help that the progression system isn't slanted in favor of limited availability classes, so you end up with a million XP in basic rifleman classes/weapons but almost nothing in the very limited commander or sniper classes/weapons. Progression is retarded steep, after sinking nearly 100 hours I'm nowhere near getting all the unlocks. I need to look up the console command again before I play or else it's like I'm in the invisible lands where everything is invisible. I play on a toaster and that shit goes nuts half the time. Only if you actually coordinate with each other, otherwise it's better to have those other two guys on foot, providing additional manpower. >(with the delay if you're soloing it, and an optimal configuration of at least 3 tank crewpersons) I hope some of those concerns are addressed in RS2 25 before bayonets unlocked was kind of a bad idea, luckily they changed it for all but the US) >progression can be a bit steep for certain upgrades (getting a rifle to lvl. >at times terrain feels too static/too limited, ping and performance can get odd at times. >moral deathspirals when teams are stacked/pubstomped >maps can get old after a while, wish it was easier to integrate custom maps into campaign, or more servers used some of the better custom maps out there. >you can't use field guns or artillery pieces, really a lot of nonfunctional stuff that would be interesting to mess around with >There isn't enough variety of tanks/armored vehicles. >Guns could use a "safe" or "lowered" mode (so you're not pointing your gun at your teammates when looking back, (because sometimes you can get confused with an enemy depending on the skill level of the player)) >Unreal engine is kind of shitty at times, Umbra Culling issues (texture flickering etc.) The Asymmetry is really nice, whether it's flamethrowers/mortars or some of the differences between german and soviet soldiers there's just a lot to go around. I also like how tanks are controlled, (with the delay if you're soloing it, and an optimal configuration of at least 3 tank crewpersons) Which just feels immersive, like your gun is more "real",Īdd to that character movement, the music (which is phenomenal, really feels appropriate for the time and characters), What I like about red orchestra 2/rising storm most however is just the fact that you've got the ability to adjust your sights for range. Tripwire are good but they're not perfect. Really some things went right, some thing could've been done better.